



In the sequel, however, the Experimentals just aren't that impressive.

And once they hit the ground, they could quickly turn the tide of battle if the other sides weren't prepared with their answers to these awesome behemoths. In the original Supreme Commander, the Experimentals were game-changers, units that required a dedicated tech path and direction of many resources to achieve. At the upper reaches of the tech trees, where the Experimental units live, one finds some more differences, but even these don't have the emotional impact I was expecting. Sure, there are some differences, such as the Illuminate land forces being mostly amphibious and the Cyrbran naval forces ability to wander onto land, but for the most part each factions' basic units play much the same. And the second and third blushes, one begins to realize that the reason for this is that they are, at the core, quite similar. At first blush, all three factions seem fairly well balanced against each other. Here you have the now-standard 3-way sci-fi battle going on, between the basic human forces (UEF), the quasi-spiritualistic Illuminate, and the ultra-technological Cybran. Take the factions themselves, for instance. There's just a bit too much "been there, done that" for me, and not enough flavor or style to make up for it. In fact, with all the RTS titles I've played over the past few years, there's really nothing to make this title stand out over the rest. But it's just not the grad opus I was imagining it would be. It's a fair amount of fun, it controls well, and it's certainly not a bad way to chew away a few hours. And I can honestly say I don't know what my excitement was all about.ĭon't get me wrong, Supreme Commander 2 is a decent RTS. Knowing this, and having acquired a newer rig with a bit more oomph, I was happy to try out the successor to this intriguing title. But the reviews certainly looked like something I would very much enjoy-a grand, sweeping RTS, with a deep build progression and engrossing strategic decisions. I never got a chance to play the first Supreme Commander, knowing that my aging rig would have been brought to its knees by the punishing system requirements.
