

The list of tiles is displayed on the main table. To browse the content of an archive, use File -> Open. The exact incidence of this settings is currently unknown. Note that despite those default values, it'd seems that vanilla. The exact incidence of this setting is currently unknown. Seems to be the maximal number of chunks before mipmaps are indexed individually. Only files added to the archive will have those settings taken into consideration, files already present will retain their previous compression level. Those settings affect individual files stored in the archive. Not 100% sure about this yet (well, this sure is to save a string table of the archived files somewhere, the question is where, and to which purpose). Mutually exclusive with Maximum Archive Size.īelieved to be usable to create multiple indexed archives (see FO4's textures.

This is probably intended to limit further the size of archives when packaging for consoles. Note that despite this setting, the game itself can only load. Set the size limits of an archive, in MB.
